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Directx raytracing (dxr) is a feature introduced in microsoft 's directx 12 that implements ray tracing, for video graphic rendering Dxr was released with the windows 10 october update. We welcome all feedback, questions and discussions about dxr on our discord server This collection of samples act as an introduction to directx raytracing (dxr). The recent integration of ray tracing into the directx 12 api, called dxr, has spawned a great deal of excitement among game developers This post, along with the provided code showcases a. The api is what allows modern gpus to power. Contribute to nvidiagameworks/dxrtutorials development by creating an account on github. Today in the directx state of the union at gdc 2025, we proudly showcased the next evolution in graphics with the announcement of directx raytracing (dxr) 1.2. When we first announced this major update to our dxr support, there were numerous questions from the community about dxr technology and performance Microsoft's directx raytracing (dxr) 1.2 announcement at gdc 2025 introduces two technical innovations that address fundamental ray tracing performance bottlenecks. Microsoft announced this week its directx raytracing (dxr) 1.2 application programming interface, which introduces new features that significantly improve visual quality. The api that microsoft announced, directx raytracing (dxr), is a natural extension of directx 12Dxr 8 Monitor Only Special Content from Creators #ULTRA-ARCHIVE